![]() Berserker actually hits pretty hard now (I'd say he does 700 or so damage per turn) but Stone Circle seems to have kept its old attack power and is now a joke. The crystal bosses on the third floor are just lvl 3 variants of Berserker and Caruban. I feel like surely there must be some kind of catch, but if there is I never figured out what it was. Drinking from them gave me a message saying all my HP and MP was refilled. I'm pretty sure I missed a treasure chest on this floor, but by this point I was getting kind of frustrated and seriously fuck teleporter mazes.Īlso, take note of the blue and green fluids in sinks visible in the above picture. The other crystal on this floor is Caruban lvl 2. They all drop Miracle Water, and all of those went to Vahn, meaning he essentially gained +16 to everything by coming here. Unfortunately for it, it Rotted Gala's legs, and my command string happened to consist entirely of punches, so it basically did nothing. Hey, I remember you! It's the spaghetti monster of Jeremi! The crystals turn into mini-bosses, although I'm tempted to say none of them are any harder than a normal battle (some are even easier, to be honest).īerserker lvl 2 can still inflict Rot. To activate the runes on the second and third floors, we first need to find these crystals, which turn into familiar faces. At least the extra battles gave Noa a chance to learn Spoon. ![]() I've just never been very good at this gimmick, so I was wondering lost here for a bit. The next floors are a little harder, and require trial and error route mapping and remembering what goes where. There are few places where you have to choose between teleporters, and the huge rune is already active. These huge runes teleport you between them. The tower has four.floors as the concept really applies. ![]() I imagine they'll be in the next dungeon. Here's hoping they pop up again somewhere. Puera lvl 2 roams this area, but I only encountered one and Gala still failed to learn it. I think the Spirit Jewel's 25% cost reduction (at least when combined with the Magic Grail's MP recharge) but it's pretty great nonetheless and I might give it to Gala later when he doesn't need the Ivory Book anymore. However, I did at least find this nice piece of equipment. It's not quite as creepy as Conkram's stuff, but it's still a cool visual.ĭue to the nature of teleporter mazes being terrible, I can't say with any real certainty that I got everything there is to get here. It's normally looks to be made of plain brown material, but occasionally it turns organic and sort of pulses. This dungeon has one interesting thing going for it, though. In keeping with the fact that this is more or less the game's equivalent of Hell, it happens to be one of my very least favorite dungeon types. Well if you put the same amount of energy into protecting us that you usually put into exposition, then I feel invincible. Instead of talking, I'll concentrate on protecting you from Rogue's evil. The Rogues were once Ra-Seru, and they can hear what we say.ĭon't worry. Rogue's Tower is part of Seru-kai, but the tower itself is the body of a Rogue. Is Rogue's Tower in the Seru-kai? What kind of place is it? The Seru-kai is a world beyond human comprehension. So that has the same power as a Ra-Seru? I guess I still have a lot to learn about Seru. I like that they actually are in free fall (and a little panicked about it) before the fantasy floating powers kick in. We've got some things to take care of in this hole, so let's just jump in and hope we survive whatever horrors await us.
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